DJ Controller:
Velociraptor Claw:
Lanterns:
Computer Towers:
Watches:
Tablets:
Wine Bottle:
Staffs:
Speakers:
Shields:
5 things i am interested in:
Velociraptor claw:
The appearance of Velociraptor was that of a lightweight bipedal hunter built for speed, unlike other known Dromaeosaurs by having an upturned snout at the front of a long, low skull. The skull was filled with small teeth, suitable for taking meat off a carcass, but not for killing. Instead of a ‘killing bite’, Velociraptor would instead utilise the enlarged sickle shaped claws that it had on the second toe of each foot. Its hands were large and suitable for grabbing onto prey. The tail had a special series of tendons that kept it stiffened and erect, providing a crucial form of balance when running and manoeuvring at speed. Examination of the eyes has drawn comparison with modern birds that are nocturnal, also hinting at a nocturnal lifestyle for Velociraptor.
Velociraptor is one of the dinosaurs that without question had feathers. Evidence for this comes from the quill knobs on the fossil material, particularly the forearms. These are where feathers were anchored in place.
Magical Staffs:
Magical staffs powered by magical crystals or manna, there are many different types of magic lore's such as, Dark, Light, Fire, Water, Earth and Nature these lore's have different looks for there staffs for example, Fire staffs will be mostly made of fire and water staffs will be mostly made of water.
Lanterns:
Lanterns were usually made from a metal frame, commonly with a hook or hoop of metal on top. Though some lanterns had up to eight sides, five or six was not uncommon but four was the standard, these would be made of some translucent material, now usually glass or plastic but formerly thin sheets of animal horn or tinplate punched with holes or, more ornately, in decorative patterns; though some antique lanterns have only a metal grid, clearly indicating their function was that outlined below.
Shields:
A shield is a piece of personal armour held in the hand or mounted on the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as arrows, by means of active blocks, instead of providing passive protection.
Wine Bottle:
Wine is an alcoholic drink made from grapes, generally fermented without the addition of sugars, acids, enzymes, water, or other nutrients. Yeast consumes the sugar in the grapes and converts it to ethanol and carbon dioxide.
3 Things im interested in:
Magic weapons are weapons that use mana, a resource that regenerates. They can produce several different types of attacks, many of which are more unusual, rather than simply firing a directed projectile, which makes them more capable of unexpected or strategic attacks. They are notably more subtle than melee and summon, requiring more strategy than head on combat.
Shields vary greatly in size, ranging from large panels that protect the user's whole body to small models (such as the buckler) that were intended for hand-to-hand-combat use. Shields also vary a great deal in thickness; whereas some shields were made of relatively deep, absorbent, wooden planking to protect soldiers from the impact of spears and crossbow bolts, others were thinner and lighter and designed mainly for deflecting blade strikes. Finally, shields vary greatly in shape, ranging in roundness to angularity, proportional length and width, symmetry and edge pattern; different shapes provide more optimal protection for infantry or cavalry, enhance portability, provide secondary uses such as ship protection or as a weapon and so on.
Most champagne houses are unable to carry out secondary fermentation in bottles larger than a magnum due to the difficulty in ridding large, heavy bottles. After the secondary fermentation completes, the champagne must be transferred from the magnums into larger bottles, which results in a loss of pressure. Some believe this re-bottling exposes the champagne to greater oxidation and therefore results in an inferior product compared to champagne which remains in the bottle in which it was fermented.
Final idea:
I have chosen my final idea that is a magical staff, i chose this because i feel like the idea will be interesting and challenging for me to do as well as, i have always liked the fantasy theme so i feel confident picking a magical staff for my FMP idea.
Project Proposal:
Review
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The things that influenced me
were fantasy based films and games such as Lord of the rings and Warhammer
and the nature based characters that are in there these consist of Wood elves
and tree people, I have created a medieval lodge in Maya so I can take these
skills and use them to make my staff as well as having 2D skills such as,
making my character in Photoshop, animation, colour theory and rule of thirds
also I am hoping to develop my Maya skills so I can further create more
things with better detail and design more creative pieces, during this
project I want to practise my UV skills because when I was doing my UVs in
the last project it took me longer than expected to complete as well as to
improve my texturing.
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Project
Concept
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For my final piece I want to
create a staff made from the materials from nature such as, wood, vines and
leaves as well as, having other trinkets on it so I can be used by a mage, by
the end of the project I will have made my 2D concept piece of my staff and
have done my 3D model of my staff with full UVs and texture. The backstory of
my staff is that long ago the five great druids left their staffs behind to
be kept away from the evil forces but unexpectedly an adventurer stumbled
upon the staff and learned the ways of the druids and used the power to keep
watch over the land built by mother nature, the game genre this will be going
into will be fantasy and will be set in a fantasy world similar to World of
Warcraft this means I will have to use soft and exotic colours to fit with
the genre as well as with different races such as, Orcs, Men, Wood Elves,
Night Elves and Vampire Counts, The technical skills I plan to use are the
rule of thirds on my 2D piece as well as, using colour theory.
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Evaluation
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I will ask my peers as well as my tutors for advise and ways to improve my work and keep record of all my decisions on my blog which will help me determine how well something will go on my final pieces also I will be keeping record of my problems solving along with decisions and compare them to give me a better result of my work. To organise my time I have made a time plan for my work separated in weeks so I can spend a good amount of time on each section for my FMP. Bibliography: http://"Atillo Balintawak History" [Accessed 26 Feb. 2017].
http://www.bbc.co.uk/gardening/plants/plant_finder/plant_pages/961.shtml [Accessed 28 Feb. 2017].
http://"CoolerMaster Cosmos II Ultra Tower Case Review" [Accessed 15 Feb. 2017]. Drummond, James (1890). "Notes on Ancient Shields and Highland Targets". Archaeologica Scotica.
http://Editors PC Magazine. "Definition of: tablet computer". PC Magazine. [Accessed 16 Feb. 2017].
https://www.everythingwingchun.com/longpoles-wing-chun-dragon-pole-s/34.htm [Accessed 27 Feb. 2017].
http://Haven, Kendall F. (2006). 100 Greatest Science Inventions of All Time. Libraries Unlimited. p. 65. ISBN 1-59158-264-4. [Accessed 15 Feb. 2017].
Goranov, A. (2017). The Medieval Poleaxe. [online]
myArmoury.com. Available at:
http://Johnson, H. (1989). Vintage: The Story of Wine. Simon & Schuster. pp. 11–6 [Accessed 15 Feb. 2017].
http://Johnson, H. (1989). Vintage: The Story of Wine. Simon & Schuster. pp. 11–6 [Accessed 15 Feb. 2017].
Needham, Joseph (1985). Science and Civilisation in China: Paper and Printing. Cambridge University Press.
https://kurthworks.com/ [Accessed 21 Feb. 2017].
http://"Loudspeaker History" [Accessed 18 Feb. 2017].
http://myarmoury.com/feature_spot_poleaxe.html
[Accessed 15 Mar. 2017].
http://medieval.stormthecastle.com/armorypages/medieval-polearms.htm [Accessed 27 Feb. 2017].
http://www.playwell.co.uk/wooden-weapons-bo-staffs-c-23_106_195.html [Accessed 26 Feb. 2017].
http://"The Reindeer People". Donsmaps.com. [Accessed 16
Feb. 2017].
https://www.rhs.org.uk/advice/profile?PID=127
[Accessed 28 Feb. 2017].
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Time Plan:
Week 1: Research into ideas for FMP.
Week 2: Research into the idea in depth as well as any information relating to it, and update all information onto the blog and any real life reference photos.
Week 3: Experiment by modelling with different ideas and put it on the blog.
Week 4: Research into my idea more and start on concept piece for FMP.
Week 5: Develop more into my concept piece.
Week 6: Finish off concept piece.
Week 7: Start planning out my final model as well as a scene and asset breakdown.
Week 8: Begin development of my final model.
Week 9: Continue with final model development.
Week 10: Begin UVing my model,
Week 11: Finish UVs and begin Texturing the UVs and keep putting them on my model so it can look as perfect as possible.
Week 12: Carry on any unfinished texturing.
Week 13: Evaluation.
These are the drawings of the cameras i did in life drawing lessons helped me by developing my sketching skills, this will help me when i do development sketches for my final piece as well as, helping me learn technical skills in art such as: dominate forms, sub-dominate forms, rules of thirds and the golden spiral.
Mood Board of ideas for my FMP (Precious Ore)
Mood Board of ideas for my FMP (EDM)
Mood Board of ideas for my FMP (Monkey King Staff)
The pictures i took were of materials and gems i could use within my staff and for texturing my model as well as to use the material of the rocks to help me paint my 2D concept piece.
After the day we modelled what we wanted to model, i came to the conclusion that the Staff of the Monkey king would be too easy, even with the texturing and UVing.
I made the decision that i would keep the staff idea but make a wizards staff instead.
Research
Overview?
The staff of the Monkey King is a magical staff called "Ruyi Jingu Bang" this is the proper name of the staff wielded by the immortal monkey Sun Wukong in the 16th century classic Chinese novel Journey to the West.
What are staffs made of?
Wax Wood:
The woods colour is changed by bleaching the wood, Once the woods surface is done, the finish is applied and it consists of wax, shellac, drying oil or paint.
Narwhal Horn:
The Narwhal Horn is a medium-sized toothed whale that has a large tusk at the front of its head it reaches lengths from 1.5m to 3.1m.
Hazel:
In mythology the Celts believed hazelnuts gave wisdom and inspiration as well as, it is seen as a fertility symbol.
Hawthorn:
Crataegus monogyna known as Hawthron
Cherry:
Cherry is referred as hackberry and are warned against using the tree's wood for any purpose, as it was considered a witch's tree.
Elder:
Elder is mostly seen as a type of wood that made instruments such as: whistles, pipes and chanters as the branches contain a soft core and this is easily removed and hollowed out to create pipes.
Aspen:
Aspen is seen as a symbol of protection as well as used for making shields because it was a lightweight wood so it would be easily manoeuvrable.
Willow:
Willow tends to grow near water or damp places and this is reflected amongst the myths associated to this tree, Willow symbolised grief.
"By the rivers of Babylon we sat down and wept when we remembered Zion.
There on the willow-trees
we hung our harps."
Oak:
The Oak tree has always been related to the supreme god of their pantheon, Oak was sacred to Zeus, Jupiter, Dagda, Perun and Thor also all these gods had dominion over Rain and Thunder, the Oak tree was prone to have more lightning strikes then any other tree.
There are many different types of magical staffs:
Wizard staffs:
Dragon Claw staff.
Hemp Leaf Staff.
Martial Art Staffs:
Bo Staff:
The Bo staff is made with hard wood or a flexible wood, the Japanese martial art of using the Bo is "Bojutsu" the basic technique of wielding a Bo is Thrusting, swinging and striking these resemble a philosophy "Extension of ones limbs"
Kali Sticks:
The term Kali refers to a sword or knifes and sometimes both, and the usage of these are in a form of a stick and are used in a non lethal way of fighting your opponent,
Wing Chun Pole:
The Wing Chun Pole is a tapered wooden pole ranging around 8 to 13 ft in length also referred to as the "Dragon Pole" these are used throughout unarmed combat.
Medieval Polearms:
Fauchard:
The Fauchard is a type of polearm what was used in medieval Europe from the 11th to 14th century.
The design of the polearm consisted of a curved blade on top of a 7ft pole however the cutting side was only on the curved side, resembling more like a sickle.
Glaive:
The Glaive is a European polearm weapon, it has a singular blade at the end of the pole, the blade at the end of the pole is around 45cm.
Corseque:
The Corseque is a polearm with a lobe blade on a 2.5 metre shaft, the head features a long spike and two shorter spikes on either side.
Halbard:
A Halberd is a two-handed pole weapon, The Halberd consists of of an axe bladed topped with a spike mounted on a long pole.
Bec de corbin:
Bec de corbin was a pole weapon and a war hammer in one, it has a modified hammer head as well as a long spike sticking out of the top and another but shorter spike sticking out of the back of the hammer.
Scythe:
A Scythe is an agricultural hand tool for mowing grass, a Scythe consists of a pole that is 170cm, it is made usually
made of wood but in modern
times it is sometimes made of
metal, this could be used in my game by having a curved blade on the top or bottom of my staff, as a defensive or offence means of close combat.
1.) Toe
2.) Chine
3.) Beard
4.) Heel
5.) Tang
6.) Ring
7.) Snath
8.) Grips
Shaman Staffs:
Todays Objective (15/03/17):
To get research about different staffs and go into detail about them.
For my staff, i am going to have a nature themed staff with a purple flower attached to the top of the staff.
Purple Flowers:
Verbena:
The Verbena flower is a flower that is native to America and Asia, the leaves of this flower are hairy with five petals at the top of each stem.
Some Verbena flowers have Sweet potato Whiteflys infesting them, this could be used in game by the wizard cast a sweet scent onto its opponent and attracting mutated Whiteflys to attack his/hers foes as well as for the staff to be a the peak of its power is depending on the seasons, in Spring and Summer the staff gains more power then it would in winter and using its scent ability, can be influenced by hay fever and the polon.
Lavender:
Lavender is found from Cape Verde and the Canary Islands, Europe across to northern and eastern Africa regions and this flower is used for herbs in food and essential oils, the leaves on this flower are closed up against the stem, its covered in fines hairs that contain essential oils.
In game the staffs power would based around the Lavender oils aspects and traits, the wizard could cast protective oils that channel the plants membrane cells to have a shield on his/her allies or switch to medical properties where the oils use a anti-septic substances to heal his/her allies.
Clements:
Clements are composed of woody climbing vines, the stems are fragile till several years old, through the plants lifetime, it anchors it self on trees to climb upwards to be able to get sunlight above the thick forests.
In game the wizard could cast traversal spells or he/she can bring up large vines from underground to tangle their foes with a tight grip.
Pasque Flower:
The Pasque Flower blooms in early Spring, what leads to to its name, the name "Pasque" refers to Easter, this flower is highly toxic and produces cardiogenic toxins (Abnormals the circulation of blood) and oxytoxins that slow the heart rate.
This could be used in a game as a poison related spells, for the wizard to do this the flower would open up on top of the staff and spray toxic fumes for his/her foes to intake.
To complete painting of my flower and have it up on the blog with detailed annotation as well as to have started my modelling and to have done research into image planes.
Lanterns are described as portable lighting but originally lanterns were protective cases for light because lights that were not protected had more of a chance to be blown out by winds.
This is one of my staff experiments, i am considering adding a lantern to my final staff as a relic to increase the wielders power as well as to add to my final staff designs, the reason why i wanted a lantern is to add to the final staff once the player finds the relic also to add a ability to the players arsenal.
Here is my design of the flower to go on my staff, i did this by starting with a faded outline to help me colour the flower as well as to give it more detail,
Here is my painting of a Clement flower, this can be used in my model for one of the primary points, it would be at the top of the staff and have curling vines wrapping around the pole latching on to it.
This is my experiments of different shapes and sizes for my staff, the reason why i wanted my staff to look like this is so it looks like it is old and fragile, i did these by using a thick brush and using the polygonal tool to cut bits off the stick to make unique shapes.
Here are some more in depth experiments for my final staff design, the detail i put was extra holes as well as, vines and further detail, i want my staff to look like this because as it is a magical staff, i want energy flowing through the staff and have and having nature wrap around the staff with vines or have leaves coming off it.
This is the start of the pole part of my staff, my progress on it so far is that i am starting to make its form look more like a stick and give it more wood like texture.
The vision i have for this is that to have the flower at the top at a slant as well as to give it more greenery and to add vines wrapping around it.
I developed my staff by extending the shaft as well as adding a curved coming from the upper right side of the shaft, in a game environment the flower would be the epicentre of its power, i also added more leaves on the top of the main part of the staff.
Here is the start of the background of my staff, here i blocked out the structure of my background to see what would go with what, i did this by using a dark blue brush with a high opacity, i did not encounter many problems, the main thing i struggled with was trying to figure out what i wanted for the background.
One of the ability's the staff will have is to lure spiders towards and attack one of his/hers foes, by doing this the player would fire polon from the flower and this polon will lure creatures to come and attack the foe.
The creatures i would consider would be: Spiders or Ants
Spiders
Brazilian Wandering Spider.
Brazilian Wandering Spiders or Banana Spiders are a aggressive and venomous species of spider, these spiders are found in South America, this spider has appeared in the Guinness World of Records from 2010's most venomous spider.
Wolf Spider.
Wolf Spiders are robust and agile hunters with excellent eyesight to go with it, they live in solitary and hunt alone, Wolf spiders carry their egg sacks on their backs by attaching them to their abdomen.
Leopard Wandering Spider.
The Leopard Wandering Spider has a supernatural talent for murder, long legs, a dark grey cloak and dominant land size, the Leopard spider does all the hunting at night time, down on the ground in the lowest levels of undergrowth.
Ants
Army Ants. (Warriors/Soldiers)
The soldier army ants are larger then the worker class ants by a lot, they have large mandibles then the worker class with these fierce mandibles the soldier can grapple on to its foe and the jaw is that strong that will not let go even if its head has been cut off as well as having a potent sting on its abdomen.
Dinosaur Ants.
Dinosaur Ants are median sized ants that live in smaller colony's compared to their cousin species (50 to 100 ant colony's) this ants mandibles are not as big as the army ants warrior or stronger but the advantage it has is size and bulk.
Todays Objective (07/04/2017)
To continue modelling my Staff.
I began painting the background for my staff, starting off with the water, by doing this i started with a turquoise brush.
After that i added a blue overcoat with the same brush to give it the clear blue water look, the problems that i came across doing this were trying to get the waves/ripples in the water as well as using different colours and blending them.
Here i added the top half to the background by doing this i used a dark blue at the very top of the page and slowly turning it into a lighter shade and again slowly travelled down to the middle of the page after that i added clouds, i did this by using the eraser tool and turning down the opacity of the brush as well as turning the hardness down to the lowest setting to make a soft brush and start making clouds in the sky, i did not want to make too many.
The problems i came across while doing the top half were the same problems that i came across while doing the bottom.
Here i added the sun shining down the middle of the sea, i added the ripple down the middle of the shine, i used a smart filter on the shine to add the effect of the water as well as adding pulse of orange above the ripple to show that the sun is rising, in addition to the sun shining, i added the white shine horizontally in the middle of the painting to show the bright shine coming from the sun.
The problems that i encountered were trying to replicate the ripples of a calm sea as well as not to go too overboard on.
to add more effect, i added plants on the archway, i did this by using a dark green thin brush and flick it upwards to make little bushes in addition, i added moss on the rocks, i did this by using the same shade of green i used for the bushes and i put them near where the rocks connect with each other.
The problems i encountered were making the stones themselves, i struggled to make it stone like in addition, i used the polygonal tool and cut into the archway to show that the archway has been there for a while.
In this part i added a rock in the middle of my piece for my staff to be placed in the top of the rock, i made the rock by using the same technique as the archway by blocking out the colours to give me a simple outline of what the rock will look like as well as i can use the blocked out rock to put more detail into it and slowly refine it bit by bit.
The problems that i encountered were the same as the archway but it it was slightly easier because its not arched, just like the archway i added moss on the rock.
This is my final 2D piece, here i added the staff on the rock with lava shooting up into the staff and in the staff there are parts that have been burned away as well as seeing lava stream though the staff and having lava dripping from the top of the rock.
The problems i came across were having the lava blend in with the burns on the wood and not make it look out of place, as well as, having lava crack into the rock and have it stand out from the darker colours on the piece to make it more interesting.
I changed around my Photoshop piece to make the staff stand out a bit more, the picture to the left is the unchanged version and the one on the right i changed the scale of my staff so it becomes more of the dominant form as well as, i moved the archway upwards slightly so it does not take up most of the area in the middle, i also changed the colouring at the bottom of the staff i made it more darker and have it from light to dark from top to bottom.
UVs:
UV texturing permits polygons that make up a 3D object to be painted with color from an ordinary image. The image is called a UV texture map.[1] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object.
Booleans let you model with polygonal objects, there are different types of Boolean,
Union: Faces of both meshes - faces of the intersection.
Difference: Faces of the first selected mesh - faces of the intersection + faces of the second selected mesh that were part of the intersection.
This is one of my experiments for my 3D model, I did a lantern on a staff to see what would work on my final staff, the problems i had with this were bending the pole that the lantern was attached too as well as that my original idea for this was to have an arched staff and have the lantern hanging from it but i did not know how to make the arch on the staff, so i decided to make the typical staff type but adding bends in the pole, after that i started work on the lantern, once i finished the shell of the lantern i began work on the inside to make it more interesting, the inside was easier then the outside because all i needed to do was to make the frame to hold the flame.
In game this would fire a beam of light that would attract different types of creatures to the foe as well as from an decorative point of view, the lantern would be slightly rusted from its journeys.
I decided against the lantern and picked a flower to go at the top of my staff, the reasons behind this are that i wanted my staff to be purely organic and have no man made objects on it, the flower will still have the same ability's as the lantern.
I made the flower by having a cylinder in the middle as well as having petals coming from the central piece.
The problems that i encountered while doing this were modelling the staff itself trying to bend the staff to simulate a branch as much as possible after that, i started making petals for the flower, the petals were easy enough, i did them by having a cylinder and using the vertices to flatten the top of the petal and keep the bottom round.
These are the UVs for my 3D staff model, i did this by using the new UV editor to make the UVs work i needed to cut and connect them as well as unfold them, this allows to to bring them into Photoshop and paint over them so i can texture them, what this allows me to do is add detail texture to my model.
This is my first render of my staff, i did this by using the "Arnold" feature that is new to Maya to accurately check the texturing i have done for my staff model as well as, i can special effects such as "Glow intensity" this allows me to add a glow to my model that makes the colours stand out more, this is useful to me because the theme of my project is fantasy staffs and the glow makes the staff seem mystical and more interesting.
Evaluation:
In this evaluation I will be highlighting the parts of my 2D
and 3D pieces, for my 2D piece I made a nature based staff on a rock in the with
lava flowing up the staff and dripping down the rock as well as, my 3D piece
which is my staff with full UVs and texture, for the project I had to do
research about different ideas that interested me and cut down the list and go
into further detail while cutting down the list after that, I begin researching
into the final idea I chosen, after the research stage I start my 2D concept
piece and use that as reference for my 3D model, once I complete these two
stages I begin to render my 3D model and print it.
I researched different types of pole arms to initiate my
research as well as I took photos of different rare minerals from the trip to
London as well as doing research about different types of wood and what myths go
with each wood, when I started my 2D piece I started off by doing different
styles of sticks, I did this by using a thick brush and used the polygonal tool
to cut pieces from each stick to make different shapes and styles, once I
picked 3 of these I started going putting detail into them and started adding
vines and extra holes, once I picked the design I wanted I adding more definition
by adding more colour, extra branches and a flower once I finished the basic
structure of my staff, I started on the background, at first I used a thick,
dark blue brush and started blocking out. Later on I began designing detailed
background experiments for my staff I decided to go with an ocean theme; I
designed it by having a turquoise brush and coved the bottom half turquoise and
make it dark to light from bottom to top as well as adding the sun rising and
having the sun shine down the middle of the sea and have the shine ripple to
give the effect of the sea moving after that, I added the sky as well as clouds
to the background, I did this using the same brush as I did for the sea but
made it lighter and using the eraser tool to make the clouds in the sky, once I
did the background I added the staff in the piece but I wanted to make it stick
out more so I decided to add a stone archway and rock in the centre of the
piece to empathise the staff more and make it the dominant form.
For my 3D piece I had to model my staff, do my UVs, texture
them and render it, the process I went through was to make the stick in Maya,
the main problem I had with this was to wake the stick bend sharply and make it
natural after that, I began to UV my model by doing this I opened the new UV
editor and take all of my UVs and put them within the 0 to 1 space, in the 0 to
1 space the larger the UV the more better the texture will look so I had to
figure out what UV went with what on my model, to check this I selected the UV selection
this allows me to select UVs and it tells me where on my model that UV is connected.
I had to make sure all the UVs were connected and make sure none of them were
broken to fix this the new UV editor comes with the “cut and sew” tool, once
the UVs were finished and ready for texturing, I brought them into Photoshop
and began to texture them. The problems I came across with the 3D UVs and texturing
was doing my UVs because UVs were always my weak point but to overcome this I did
research and practised on UVs to increase my skill and knowledge however,
overall I am unhappy with my model because I thought it would be more challenging
than it actually was.
For the final exhibition I had to print my final 2D and 3D
pieces off on an A2 sheet with 300 dpi as well as any other pieces I want to
print off, at the exhibition I am going to present my work on canvases along
with all my peers work. From level 2 to level 3 I have come a long way with my
skills and my knowledge of 2D and 3D, my main fault is my 3D, I have put more
work into 3D because I struggle with that area more than my 2D, my level FMP
was a challenge in 3D areas more than 2D areas.
Through my FMP I started off with 10 different things I am
interested in and would like to model and create a concept piece for, once I picked
the 10 ideas I had to cut the list to 5, 3 and 1 after that, I began research
in staffs, pole arms and different types of wood and what myths go with them
and how these myths can work in a fantasy based game as well as,
researching trinkets that could be
attached to the staff to make it more interesting and more dynamic in the game,
once all the basic research was done I started designing test staffs and
trinkets to accompany the staff in Maya and Photoshop to help me find the
design that suits me, when I found the design I liked I took it into Photoshop
and made modifications to my staff and extra detail as well as, working on the
background for my concept piece, the background is an ocean back with a stone
archway over a large rock where the staff will be stuck in with lava flowing through
the rock into the staff when I made my basic design of my staff and the
background I started more research of ability’s my staff could have, I decided
that it would shoot out pollen and attract insectoid and arachnid creatures to
attack his/her foes after that, so I began more research on different venomous species
of spiders and ants after that, I began doing comparisons of slight changes on
my concept piece to see what one would look better and make the staff more of
the dominant form and finally I started modelling my staff, the modelling
itself was fairly easy but the hardest part was the UVs however, once I did it I
started to texture it. I am pleased with the work I have done but
underestimate how long the 3D modelling would take as well as,
learning new skills, the new Maya setup also for future projects I want to pick
something challenging to push what I already know and hopefully learn evenmore.
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